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Here you can discover my latest works and some project insides

Personal Project sculpted and painted in Zbrush.

Grillz Production's  pilote, we did the project mostly on Blender.
For the chara  and some  props I sculpted in Zbrush and retopo in Blender.
I also worked on the artistic direction with concept arts.

Character research on "Nahara" (protagonist)

Visual search on environement, color, textures, atmosphere and feelings

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Personal project made in Blender3d made in 4 days, I kept everything low poly  and experimented with painted  texture and developing a shader especially for the fur on the moth body.

Here is the quick concept I made beforehands for planning my scene and what i'll need.

Graduation movie 2025-2026  in a team of 6 (the movie will be published in 2027), I did Artistic direction, visual development, character Sculpt on Zbrush, enironment modeling and layout on Maya. I put a lot of work in creating a world who feels light and childish in contrast with the story who's more serious. 

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Movie's Color script

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Concept art with pastels to really understand the medium and translate it in 3d.

Familly picture so the house can feel welcoming and warm. 

Chara sculpt I made in ZBRUSH.

I did the illustration painting for the graduation project of a friends who's studying book publishing.

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Solo project did in 2024 on Maya using Vray (for render), Yeti (for the fur), Substance Painter, and After Effect. This project is a false documentary on a Moncchichi who's chara is based on  the design they had in 1983 when the licence was held by Hanna Barbera.

Right bellow you can have a look on the project development !

The  wax model helped me changed the proportionsfoor the zbrush model from something who looked a lot like the original Moncchichis from Hanna Barbera to something more reinterpreted and personnal!

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Research and character design of the short's protagonist

Digital Backgroud Paintings

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