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Here you can discover my latest works and some project insides
Grillz Production's pilote, we did the project mostly on Blender.
For the chara and some props I sculpted in Zbrush and retopo in Blender.
I also worked on the artistic direction with concept arts.



Character research on "Nahara" (protagonist)

Visual search on environement, color, textures, atmosphere and feelings





Personal project made in Blender3d made in 4 days, I kept everything low poly and experimented with painted texture and developing a shader especially for the fur on the moth body.

Here is the quick concept I made beforehands for planning my scene and what i'll need.
Graduation movie 2025-2026 in a team of 6 (the movie will be published in 2027), I did Artistic direction, visual development, character Sculpt on Zbrush, enironment modeling and layout on Maya. I put a lot of work in creating a world who feels light and childish in contrast with the story who's more serious.

Movie's Color script

Concept art with pastels to really understand the medium and translate it in 3d.

Familly picture so the house can feel welcoming and warm.

Chara sculpt I made in ZBRUSH.
I did the illustration painting for the graduation project of a friends who's studying book publishing.


Solo project did in 2024 on Maya using Vray (for render), Yeti (for the fur), Substance Painter, and After Effect. This project is a false documentary on a Moncchichi who's chara is based on the design they had in 1983 when the licence was held by Hanna Barbera.
Right bellow you can have a look on the project development !
The wax model helped me changed the proportionsfoor the zbrush model from something who looked a lot like the original Moncchichis from Hanna Barbera to something more reinterpreted and personnal!




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